So yes, a full campaign will grace the final game, teaching you the ropes and telling the story of the two sides in this eco-war - basically the wind and sea lovin' Greens and the Old School Oil-burning Capitalists - but I got to taste the "continuous" mode, basically an open-ended set of maps for you to play through at your leisure, and without the pressure of overbearing objectives beyond those you accept from the NPC characters, or set for yourself. It is, however, quite methodical, quite clinical, quite uh Teutonic. It is not SimMedievalMerchant, but nor is it quite like any real-time strategy you might care to mention. While there is violent conflict in parts - limited generally to coastal defences and ship-to-ship battles - this is basically a game about colonising an archipelago as you compete with human or AI players. For the rest of you, I can say that this is one of the gentler, more compulsive resource-managing games you will find nestled in the warm bits of the internet. Those of you familiar with Anno 1404 - handsome, golden beasts with the sun in your smile - will already know much of what to expect from 2070. Head below for some thoughts on this near-future near-strategy! Or don't. Blue Byte's futuristic take on their competitive trading and town-building series, Anno 2070, is just a couple of weeks away, and I've had a chance to play with some of the sandbox elements of the game to get a taste of it.
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